Walkthrough: route notes and chapter index

Updated 2026-10-29

The times below are chapter markers on the fgw video “Gameplay Walkthrough FULL GAME” (2:50:01, uploaded 2026-10-27). A second full video by Ruba runs 3:40:57 with no commentary and no chapter list. I am not turning those markers into door-by-door directions. Screen Rant’s area names (factory, main street, hospital, cemetery) line up with some of these titles and not with a map.

This is a sourced route overview, not a 100% route or a door-by-door map. Public video frames and the chapter list were checked; no private play session was used. If a marker is only on this one video, the row says so. Ending contents are on endings, behind a spoiler warning, with the final options and footage observations kept separate from interpretation.

Getting unstuck before the chapter list

Route landmarks: what the public guide actually supports

Recognizable areaAction / next landmarkEvidence boundary
Container yardThe 9Puz route enters an open shipping container, then uses a narrow fenced passage toward stairs below a round green light; a wall beside shelving is broken further on.9Puz describes this in two recordings, but the report is one secondary source. It does not establish the turns from the yard entrance.
Industrial walkways9Puz describes metal stairs leading to an outdoor platform and a pale building with a blue stripe.One guide’s recording notes; not proof that a particular interlude must trigger on the stairs.
Yellow / blue buildingThe reported route crosses a broken interior, then fencing and exterior stairs beside a lamp, before entering woods.One guide’s notes. Not a unique exit or a complete connection to the final district.
Late conversationContinue through the final conversation with Nina; the two explicit response options are discussed on the endings page.Options are visible in public footage. Earlier memory and combat requirements are not established.

These landmarks are attributed to 9Puz’s public route notes, not silently presented as our own complete map. For a precise visual match, use the chapter links below. Missing connections are unknown, not guessed.

fgw chapter markers, video boVcses1kpE.
TimeChapter
0:00:00Prologue / Tutorial
0:03:28Virtud
0:13:24Memory: Merche’s Final Wish
0:15:22Return to Virtud
0:43:58The Cemetery
0:56:08Interlude: The Digitization of Federico Martínez
1:00:52Return to Virtud
1:26:50Research Facility
1:49:14Interlude: No. They’re Not Sentient. Stop Feeling Guilty
1:52:33Return to Virtud
2:01:58The Chapel
2:24:17Nina’s Final Proposal
2:26:38Merche
2:32:11Final Conversation with Nina
2:36:18Ending 1: Reject Nina
2:38:27Credits
2:42:12Ending 2: Accept Nina
2:48:54Credits (reprise)
2:49:48Post-credits scene

Between returns to Virtud the video keeps sending you back to town. That matches the “no sprint” complaint: the walk is part of the clock. Optional memories are not marked on this list except “Merche’s Final Wish.” Do not treat every smash as mandatory. See memories.

VIRTUE AND A SLEDGEHAMMER Gameplay Walkthrough FULL GAME (PC 4K 60FPS) — fgw. Uploaded 2026-10-27. The player loads only after this click.
Pratelle smashing a cracked wall, with sparks and broken pottery
Steam screenshot: a wall breaking apart. Source: Steam app 3743260, checked 2026-10-29.
A wall breaking into fragments in Virtue and a Sledgehammer
Steam screenshot: a wall coming apart. Source: Steam app 3743260, checked 2026-10-29.

Sources and check date

Public sources checked: 2026-10-29.

Figures supported by one provider are single-source snapshots. An API, store page and translation from that same provider are not independent confirmations. Conflicts are preserved; unknown values are left blank. Editorial policy.

Checked 2026-10-29. Corrections: contact.