Walkthrough: route notes and chapter index
Updated 2026-10-29
The times below are chapter markers on the fgw video “Gameplay Walkthrough FULL GAME” (2:50:01, uploaded 2026-10-27). A second full video by Ruba runs 3:40:57 with no commentary and no chapter list. I am not turning those markers into door-by-door directions. Screen Rant’s area names (factory, main street, hospital, cemetery) line up with some of these titles and not with a map.
This is a sourced route overview, not a 100% route or a door-by-door map. Public video frames and the chapter list were checked; no private play session was used. If a marker is only on this one video, the row says so. Ending contents are on endings, behind a spoiler warning, with the final options and footage observations kept separate from interpretation.
Getting unstuck before the chapter list
- Use the hammer to create an opening where a wall or structure blocks the way. The Steam description and So Many Games independently describe breaking through the built environment; an intact door is not proof you have reached a dead end.
- Look for blinking red lights on telephone poles when you lose the route. This cue is described by So Many Games; 9Puz repeats it from that review, so it remains one original observation, not two independent confirmations.
- A tap pushes, holding produces a horizontal swing, and a longer hold produces an overhead attack (SmashPad and So Many Games). No official keyboard binding or charge duration is established here.
- Keep a road, pole or stairway as an orientation point before exploring a side room. This is editorial navigation advice, not a required puzzle solution. The sources do not establish a kill-every-robot or demolish-every-building requirement.
Route landmarks: what the public guide actually supports
| Recognizable area | Action / next landmark | Evidence boundary |
|---|---|---|
| Container yard | The 9Puz route enters an open shipping container, then uses a narrow fenced passage toward stairs below a round green light; a wall beside shelving is broken further on. | 9Puz describes this in two recordings, but the report is one secondary source. It does not establish the turns from the yard entrance. |
| Industrial walkways | 9Puz describes metal stairs leading to an outdoor platform and a pale building with a blue stripe. | One guide’s recording notes; not proof that a particular interlude must trigger on the stairs. |
| Yellow / blue building | The reported route crosses a broken interior, then fencing and exterior stairs beside a lamp, before entering woods. | One guide’s notes. Not a unique exit or a complete connection to the final district. |
| Late conversation | Continue through the final conversation with Nina; the two explicit response options are discussed on the endings page. | Options are visible in public footage. Earlier memory and combat requirements are not established. |
These landmarks are attributed to 9Puz’s public route notes, not silently presented as our own complete map. For a precise visual match, use the chapter links below. Missing connections are unknown, not guessed.
| Time | Chapter |
|---|---|
| 0:00:00 | Prologue / Tutorial |
| 0:03:28 | Virtud |
| 0:13:24 | Memory: Merche’s Final Wish |
| 0:15:22 | Return to Virtud |
| 0:43:58 | The Cemetery |
| 0:56:08 | Interlude: The Digitization of Federico Martínez |
| 1:00:52 | Return to Virtud |
| 1:26:50 | Research Facility |
| 1:49:14 | Interlude: No. They’re Not Sentient. Stop Feeling Guilty |
| 1:52:33 | Return to Virtud |
| 2:01:58 | The Chapel |
| 2:24:17 | Nina’s Final Proposal |
| 2:26:38 | Merche |
| 2:32:11 | Final Conversation with Nina |
| 2:36:18 | Ending 1: Reject Nina |
| 2:38:27 | Credits |
| 2:42:12 | Ending 2: Accept Nina |
| 2:48:54 | Credits (reprise) |
| 2:49:48 | Post-credits scene |
Between returns to Virtud the video keeps sending you back to town. That matches the “no sprint” complaint: the walk is part of the clock. Optional memories are not marked on this list except “Merche’s Final Wish.” Do not treat every smash as mandatory. See memories.


Sources and check date
Public sources checked: 2026-10-29.
- fgw chaptered full-game video
- Ruba full-game video
- Screen Rant review
- SmashPad review
- So Many Games: controls and navigation review
- 9Puz public route notes (uses the same videos; not independent video evidence)
Figures supported by one provider are single-source snapshots. An API, store page and translation from that same provider are not independent confirmations. Conflicts are preserved; unknown values are left blank. Editorial policy.
Checked 2026-10-29. Corrections: contact.